SUNKFALL
Push-your-luck dive on Sui

A sunken voxel world.
Dive, hold, surface.

One Drifter, nine layers. At every layer: deeper, or up? Air is the clock, and the whole trench is dealt before you choose.

v0.1 visual
Drifters minted
0 / 1,000
Players online
0
Dives today
0
Floor
0.0 SUI
mock numbers until the chain layer lands
How it works

Mint. Dive. Surface.

No joystick, no grind. One call per layer, a minute or two a dive, and every dive can be replayed.

01

Mint

Pick up a Drifter. 1,000 exist, every one drawn from its id, seven traits, five rarities.

02

Dive

Drop into the trench, 9 layers deep. Every layer holds a find and maybe a hazard. At each one: deeper, or up?

03

Surface

Come up with the hold and it is yours. Run the tank dry and it stays down there. Any dive replays from its seed, so you can check it.

Loadout

Six traits do the work. The rest is paint.

Tank is your air, weapon your answer to creatures, feet your way past them. Lamp, antenna and barnacles bend the odds. Reaching the floor pays 100; blacking out pays nothing.

Tank

Air
none
10
single
12
twin
14
jet
12, +15% escape

Weapon

Beats creatures up to
bare hands
0
wrench
1
harpoon / anchor
2
trident
3

Feet

Slip past a creature
boots
30%
flippers
55%

Lamp

Sight
lamp
shows the whole next layer
without
odds only

Antenna

Hearing
antenna
hears a creature below
without
nothing

Barnacles

Pressure
barnacles
takes 1 less air
without
full squeeze
Collection

1,000 Drifters, drawn from their ids.

Seven traits, five rarities, no hand-placed art. Hover one to read it.

Browse all →
Roadmap

Visual first. Chain next.

  1. 01now

    Visual

    Site, Drifter generator and the trench playable with mock wallets. You are here.

  2. 02next

    On-chain Sui

    Drifters as Sui objects, zkLogin, mint and dive results written on chain.

  3. 03later

    Tides

    A daily tide: one shared seed, every Drifter dives the same trench. Seasonal depth ranks.

  4. 04later

    Marketplace

    Trade Drifters and salvaged loot without leaving the trench.

FAQ

Before you drop in.

Do I control my Drifter?

Yes, one call per layer: dive deeper, or surface with what you hold. Nothing twitchy. A dive takes a minute or two, and the only clock is the air in your tank.

How do I know a dive was fair?

All nine layers are dealt from the seed before you make your first choice, and the seed is public. A lamp shows the truth, not a guess. Anyone can paste the seed, Drifter and your choices into the verify page and get the same dive.

What do the traits do?

Tank sets your air: none 10, single 12, twin 14, jet 12 plus a better escape. A weapon beats creatures up to its power: wrench 1, harpoon and anchor 2, trident 3. Flippers slip past a creature 55% of the time, boots 30%. A lamp shows the next layer, an antenna hears whether a creature waits there, barnacles take one unit less from pressure. Helm, visor and colours are looks only.

What is a blackout?

Air at zero. Everything in the hold stays down there and the dive scores nothing. The depth you reached still counts on the board.

How many dives do I get?

Three per Drifter per day, resetting at 00:00 UTC. More Drifters means more dives, and different loadouts to dive with.

Is anything on chain yet?

Not yet. This build is the visual layer: wallet, mint and claim are mocked in your browser. The Sui version swaps the adapter underneath without changing the game.

How many Drifters exist?

1,000, generated from their id alone. 54% Common, 25% Uncommon, 13% Rare, 7% Epic and 11 Legendaries with the gold helm.

The trench is open.

Three dives a Drifter a day. The deck is dealt before you choose.